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Postmortem presentation

Playtesting results

  • below is the summary of reactions we got from people playing our game

  • this summary does not include in-class playtesting sessions and feedback

 

In-person playtesting, alpha & beta playtest

  • total 4 participants

  • 75 % considered the game fun & would play it if it had more things to do

  • 25 % would not play again (don't like the genre)

  • participants liked

    • complexity of the game​

    • assets

    • theme

Anonymous playtesting, final version

  • total 4 participants

  • 50 % considered the game fun

  • participants liked

    • the automation of the villagers and the fact they didn't have to control the individual characters to achieve progress

    • assets​​

  • participants did not like​

    • there was no volume control for the music​ (100 % participants!)

    • no ability to change villagers' jobs

    • no ability to destroy buildings

  • other comments​

    • the game seemed like a good base for more development​

    • it wasn't easy to tell what some characters were doing

    • the AI was impressive

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