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VillageCraft
Postmortem presentation
https://docs.google.com/presentation/d/1IzKPRD7D5n1BsfT7xx9aWOI7BRXb2KEMYUJf8NB1hU0/edit?usp=sharing
Playtesting results
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below is the summary of reactions we got from people playing our game
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this summary does not include in-class playtesting sessions and feedback
In-person playtesting, alpha & beta playtest
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total 4 participants
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75 % considered the game fun & would play it if it had more things to do
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25 % would not play again (don't like the genre)
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participants liked
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complexity of the game
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assets
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theme
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Anonymous playtesting, final version
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total 4 participants
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50 % considered the game fun
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participants liked
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the automation of the villagers and the fact they didn't have to control the individual characters to achieve progress
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assets
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participants did not like
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there was no volume control for the music (100 % participants!)
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no ability to change villagers' jobs
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no ability to destroy buildings
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other comments
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the game seemed like a good base for more development
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it wasn't easy to tell what some characters were doing
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the AI was impressive
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